Hey, guys! Today I’d like to provide some inspiration for all the aspiring Rocket League content creators out there and boost motivation to anyone already caught up in the grind of pumping out YouTube videos between shifts at your 9-5.
I want to distribute a slice of life from the modern-day rockstars of our world: The hard-working content creators.
Today’s topic is an interview I shared with Rocket Sledge and Frowzy. If you’re here as a Sledge or Frowzy fanboy, don’t worry. I’ll keep a conversational tone.
If you haven’t heard of these glistening gods among men, let me drop quick links to their channels.
Rocket Sledge is an RL veteran who quickly gained his reputation as Reddit’s own certified demolition technician. Lately, Sledge has grown into a new force to be reckoned with, bustling out fresh content while sporting some of the deepest connections in the biz.
Frowzy Squirrel is this year’s up-and-comer. Despite arriving over half a decade late to the RL content game, he’s still dropping the jaws of the RL community on a weekly basis. He serves a refreshing, unprecedented comedy blend sautéed to perfection in the RL niche.
That covers our briefing. We’ll skip ahead of the dreaded commercial break and dive straight into the interview.
Frowzy: Alright, before we fire this thing up, can I pay you to push the hard questions onto Sledge?
Sledge: It’s because you pronounce “bots” like butts, isn’t it?
Frowzy: Ha! I mean, yeah. English is my second language, so I often mix them up. Also, I do like butts.
Sledge: You shouldn’t worry so much. Your content is incredible.
As much as I’d like to wrap this scene in an epic Hollywood kiss, we’re interviewing through Discord. Readers, you’ll have to use your imagination.
Frowzy and Sledge are well-known friends and accomplices.
Heck, I’ve even caught Sledge dropping a shout-out to “his good friend Frowzy” before. Frowzy helped generate the idea for his random RL facts video.
Frowzy: It seemed like a good fit for his channel. I was a lurker in his community long before I started publishing for my channel.
That’s a good starting point! Tell me about the isolated event that pushed you into becoming a content creator.
Frowzy: It was the first time I saw Sunless’s “Rocket League Stereotypes” video. At that moment, I knew I wanted to write funny RL videos.
That was sometime around the end of 2019.
Sledge: I became a full-time content creator after losing my job – around April of 2020.
What did you do for a living beforehand?
Sledge: I was a college instructor for years. Sure, Covid was lurking around that time. But I worked for a trade school where budgets constantly change.
So, when they dumped me, they abandoned me in a pandemic job market.
I thought to myself, “with 60,000 subs; I saw some success.” So, I found the drive to take it to the next level.
Frowzy, have you worked up the courage to quit the day job yet?
Frowzy: Not yet, but it’s 100% my dream to tackle content full-time. It’s tough to keep up with the overflow of ideas with time so sparse.
Frowzy: I’ve been working as a software engineer for 12 years. I’m still at it! My YouTube videos and Twitch streams are driven by the sheer power of passion and fleeting weekend motivation.
It looks like we’re all Corona babies. I doubt I need to explain why online work started looking appetizing.
Frowzy, you had to start entirely from scratch, though. Are you feeling any growing pains from a late entry to the RL content game?
Not really. Right now, I’m doing satiric content about Rocket League culture. The fact that the game is ‘old’ helps me. The community is more established.
Honestly, I believe I’m early. In 10 years, creators who are starting right now will be OGs. I’ll be an OG, too.
Branding is a HUGE deal for YouTubers, to the point where Sunless claims that not having a unique octane preset was one of his worst early mistakes.
But before deciding on finer details, you have to scramble for a name.
Were there ever any other name considerations before you decided on Rocket Sledge?
Sledge: I came into the Rocket League scene a few days after launch.
Sledge was a name I’d been using for a while. Not quite from back when I was a kid or anything, but it stuck with me. When I hopped into RL, I was Sledge from day one.
But there’s a little branding story behind it.
You always see pros using their names on their channels because they’re automatically popular.
I needed an extra little push. I ended up slapping “Rocket” in front because it fit. I liked the sound of it. It reminded me of a brutal sci-fi weapon. And the term Rocket helped people associate me with RL.
Frowzy, did you ever consider going by another name?
I chose Frowzy Squirrel specifically for YouTube. I really liked the old-school “Musty Cow” from when Musty started gaining his reputation on Reddit.
So I wanted to go for another adjective-animal combination. Frowzy is visually synonymous with a musty smell, and I thought it sounded pretty cool.
And what’s the root of your obsession with squirrels?
Frowzy: The Spanish word for squirrel is just a cute nickname my wife and I have been throwing around since we were dating.
When I see your name, I can’t help but think of this Pokemon named Furfrou. He’s competitively terrible. It’s like this giant, gimmicky poodle you can groom to look like a Pharaoh or an explosion of hearts.
Alright, so let’s imagine the Furfrou flick becomes this overnight sensation. How do you imagine it looking?
Frowzy: Oh, easy.
A Furfrou flick is when you start doing an [inverted Musty,] but then decide to change it up to a Classy…
But then you’re super awkward, so you just fall back to a regular front flip. But at that point, you realize you don’t have your flip anymore. Also, you lost the ball two seconds ago.
That takes the stress off of Athena, too! Honestly, I’m a little jealous I hadn’t thought of it myself. Sledge, how would you imagine the Sledgehammer looking?
Sledge: Oh boy. This is such an awkward hypothetical situation.
So, early on, I almost had a mechanic named after me. Many people on Reddit were referring to efficient demo plays as “Sledging” someone.
Even Musty was saying it.
Of course, demos are already a built-in term in Rocket League. It didn’t catch on.
But I couldn’t invent a sledgehammer. I honestly tried inventing a mechanic once before.
Have you heard of the Sledge lateral?
Boy, you better not leave us with a cliffhanger.
Sledge: In my demo avoidance video, I brought up a technique that nobody was using – a simple side dodge. I’ve heard people say they’ve played upwards of 5,000 hours and follow up with, “Huh, yeah. I guess I’ve never thought of that.”
It’s really useful.
You aren’t floating in mid-air because you tried to jump a guy. Also, jumping is predictable. Pro tip: If someone’s trying to demo you head-on, don’t jump because they’re likely to jump.
Most importantly, if you dodge sideways, you keep your position.
The Sledge Lateral: It’s OP. Nobody knows about it. So, I say we shed light on the mechanic that’s already out there.
I have a confession. I’ve watched that entire series. I listened closely to every word and took it to heart. I still don’t side flip.
Sledge: It’s not the type of thing that comes naturally. But it works so well.
Scout’s honor, I’ll subject myself to harsh demo torture until I get it right. Are you free tonight?
Sledge: Only if you take me out to dinner first.
While we’re talking about invented RL mechanics, I want to attack the elephant in the room.
Musty can sit on a mountain of Game Fuel and rake in more money than all three of us dropping content for a month.
Frowzy, are you worried you might someday lose your innocence?
Frowzy: I think I’m too old for money to change my values. A good revenue would be nice, but I would never stop making the type of content I enjoy creating.
To me, money is a resource – never the goal.
Sledge, I’m shaking your version up since you’re already an internet sensation.
It’s easy to idolize people we see on a screen, but deep down, they’re human entertainers. Are there ever moments you watch yourself in the editing process and think, “Wow. I would never do that in an actual conversation.”
Sledge: That’s a good question. Nothing cringy jumps out to me.
My biggest concern with sharing my content in the real world is how niche it is. If you don’t know Rocket League, it’s impossible to understand. If you don’t know Rocket League, you don’t get the joke.
That’s a great point. I remember hitting a big fumbling block when I first started because I couldn’t bug my friends for feedback. To them, I was essentially writing in German.
Frowzy, is there anything you’ve learned about making videos that you wish you knew in the beginning?
Frowzy: I wish I knew the value of the content itself. Back then I’d work super hard to get a 10+ minute video rolling, thinking YouTube algo-bots would enjoy it better if it was longer. I don’t know why I felt the obligation, I wasn’t even running ads.
I’ve learned that you should stick to your content, or better yet, publish every idea, no matter the final length. If it’s good, it’ll do well. YouTube will push it.
Sledge, I know you already answered this question in an interview with Widow, but have you picked up anything new for our aspiring creators in the last year?
Sledge: I’ll have to think back to what I answered to Widow.
You brought up how perfectionism has a huge potential to slow down the content train.
You were pretty adamant about getting out there and publishing. I can relate. You said destiny practically forces creators to bomb their first few pieces. Analytical data and early community feedback push a content creator to the next level.
Sledge: It’s funny recently I was looking back at old RL content – like pre-Sunless. The go-to thing was a clickbait title related to a Reddit post or two back in the day. All the prominent YouTubers would do a brief discussion and fill the remainder of the video with random raw gameplay footage. They’d proceed to rake in a hundred thousand views.
I look back and realize how much the RL YouTube scene has evolved. I definitely should have thought a lot less about it. But it takes a lot of confidence to streamline content like that.
Agreed. I think deep down, we’re all perfectionists.
Sledge: So, circling back to what I’ve learned since my last interview.
Packing videos tight with info helps. Stretching words over a long duration obliterates retention rates – Especially those first 30 seconds. People bounce if I need a minute and a half to get through an intro to make sense of upcoming content. I’ve tried to cut and cut to streamline pacing.
So lately, I’ve been on a kick where I just need to spit it out. I’ve seen more success, too.
If it isn’t painfully apparent by this interview, my early lesson was to collaborate more.
Since I’m coming from a landscape where plagiarism and topping search engine charts clutter the mind, it almost feels unintuitive to work with others in the field.
I’ve taken a complete 180. Reaching out to others in your niche helps far more than it hurts. Plus, other creators are the only people we can vent our frustrations to. A normie couldn’t keep up with the lingo.
Is there anything that you feel separates you from all the largest content creators?
Sledge: It’s tough to compete. All the big YouTubers who used to cut their own videos are hiring literal professionals to speed up the process.
Fair enough. Alright, let’s put the shoe on the other foot.
Frowzy, you instantly pop-off as the most influential YouTuber in the history of humanity. What’s your plan?
Frowzy: Oh boy. That’s a loaded question.
Do you create a dream video?
Frowzy: Content-wise, I’d probably stick to comedy. It’s really what I love to do. Maybe I’d open up another channel to make more generalized comedic content.
As for money – because the most influential YouTuber in the history of humanity is definitely bringing in the monies – I’d hire a manager and crew to help run the channel. They’ll do the type of things a brand needs to survive.
Will you move somewhere exotic?
Frowzy: I’d rather organize events to donate money to cancer research and climate change studies.
Nice. Like a Ms. America pageant.
Frowzy said he’d outsource some things, too. Sledge, have you ever outsourced any work?
Sledge: I’ve recently hired a thumbnail artist. I think he’s done about three thumbnails. He did a good job. It’s something I could have made myself, but he matched my style really well.
But even the thumbnail was hard to let go of. I wound up picking it back up. You need to have a clear vision for the thumbnail early, and outsourcing work eats away at the bottom line.
At a certain point, it makes sense to pay somebody for the extra free time. There’s only so much a single person can push out. There also comes a point where you want some time to yourself.
What pushed you to try hiring a thumbnail artist in particular?
Sledge: I always like to publish in the morning, so sometimes I’m forced to push back an entire day for a thumbnail even though it isn’t a full day’s work.
In the end, I decided it’s hard to justify the expenditure. I love the content game, but it comes with a level of uncertainty.
You can see the early content of these blown-up channels, and the quality was already there. The boys could edit great videos. Although, I admit their work is on a different level now.
I can see what you mean. Lethamyr’s intro has some HBO-level production behind it.
Sledge: Yeah, he definitely got his money’s worth out of that one.
Props to you for enjoying image editing. I loathe it. It’s like this final step always blocking completion on a project I’ve already spent too much time piecing together.
Sledge: I used to do webcomic-type stuff – single panels. So, I’ve already familiarized myself with Gimp.
Can I bully you into sharing a few of those comics?
Speaking of comics, let’s flip back to Frowzy…
Sorry, that Segway was way funnier in my head. Give me a second to slap myself in the face.
What’s your favorite type of content to create?
Frowzy: I think I’ve hit my stride with these comedy sketches. They’re super fun.
Is humor as stressful as Sunless says?
Frowzy: It is stressful, especially after a few “big” hits. I’m still a pretty small channel.
I’ve had some micro hits that break a few thousand views, and every time I get this feeling like I’ve depleted all the jokes in me.
Like how Dave Chapelle started losing his mind with the Chappelle Show. It was this monumental success two seasons in a row. He didn’t feel less funny. There was just this overwhelming pressure to keep that same level of quality.
Frowzy: Oh, I won’t be going into a hiatus. I love making people laugh. It’s one of the best feelings in the world.
Alright, it’s time to shift gears. I want to ask some of those personalized “life of a famous YouTuber” questions.
Sledge, what was your exact thought the first time someone demoed you in an online match?
Sledge: I honestly don’t remember my first time getting demoed. I remember my first demo. I remember feeling a little confused, like, “Woah, wait. How did I do that!?”
It felt good, but demos physics weren’t as polished or consistent as they are today.
Also, there weren’t tutorials back in the early days. It’s similar to how you see those Reddit posts where someone shouts something along the lines of, “Wow, I’ve been playing for hundreds of hours, and I had no idea you could double jump!”
We all felt like that.
I had a deep-rooted fascination with demos. I wanted to understand the core mechanics of what was causing them to occur.
Back in the day, we practiced demos every time someone scored a goal, and I got a ton of practice there.
I essentially pioneered using demos consistently to generate plays. Eventually, I wound up getting recognition on Reddit by sharing knowledge and tips I’d learned along the way.
Does your reputation as the demo god affect your online matches?
Sledge: I don’t know about demo god. I’ve surrendered that title to Woody.
A whole demo community has sprouted up, and they play a lot more than I do. I’d say my demo count is about 3x the average player.
But as far as affecting my games…
There are games, especially from people who recognize me from Reddit, where I get chased an unusual amount. After the game ends, they’ll hit me with a “Hey, are you Sledge?”
Then there’s the occasional negative chat, like, “Aren’t you the kid who thinks demoing is skillful?” Or some heavy trash talk.
Give me a second. I think I’m having flashbacks.
Frowzy: I demoed a guy one time, and he said, “GET OUT OF MY LOBBY!”
Oh, so he paid Psyonix for that particular lobby. That’s impressive.
Have you ever wanted to reach for drastic solutions to stop players from chasing you around?
Sledge: No, I’ve never really been tempted. If anything, I’ve found it funny. Sometimes I get excited because it’s a free win.
Full disclosure, I’d spend an entire game chasing you around for a demo.
Sledge: Yeah. They aren’t generally stealthy or clever about it, They’re just burning a ton of boost, putting themselves out of position. Especially someone who doesn’t demo very often, it’s pretty obvious what they’re trying to do.
Absolutely. Then I’d have to send a screenshot to all my friends with the obligatory, “Hey guys, so I dropped rank… and get demoed 12 times, but I absolutely demoed Sledge!!”
Sledge: Fortunately, knowing how to demo translates to having good demo avoidance.
Lately, I’ve been shedding the reputation as ‘the demo guy.’ It’s not the style of content I’ve made for a while now. I’ve got this new F2P rep.
Alright, let’s give poor Sledge a break. Frowzy, what inspired you to live the life of a content creator?
Frowzy: I love to work on things that I can show to everybody. I enjoy taking on the role of the entertainer. I’ve been doing it for years!
I’m a musician. One of my favorite feelings in the world is performing in front of an audience.
When I discovered Rocket League, I got so obsessed that I pretty much HAD to make content for it.
Have you ever wondered what popularity might do to your future image searches?
Frowzy: Somehow, I feel the urgent need to delete a bunch of Facebook photos right now.
Sledge, as a Canadian content creator, how much do you think your exposure to hockey gave you an early advantage in Rocket League?
Sledge: Absolutely. Rocket League is very similar to hockey. I feel like anyone with a background in sports has a significant advantage in RL.
The idea of not having an entire team hopping on top of the ball is inherent to sports. So, before rotation became this clear-cut concept, I had a grasp of spacing. I even made a few videos back before rotation existed.
In hockey, on the offensive, you have to cycle out once you’ve made your play. You let someone else come in – things like that.
There’s an old Gretzky quote, “Skate where the puck is going to be, not where it has been.”
So, hockey played a huge role in how I play Rocket League, especially for rotations.
Describe the moment that stands out in your head to warrant the thought, “Wow. I actually made it!”
Sledge: I put myself in an excellent position to capitalize on the transition to free-to-play.
Even after becoming a full-timer, April to September wasn’t going well. I put out more content. I improved a lot. I still couldn’t rake in views, even with 60,000 subs.
It wasn’t enough to pay the bills.
I decided to push myself until the launch of free-to-play. If I couldn’t make it then, I decided there was no way I could last any longer.
So, free-to-play hit, and those first two weeks showed marginal changes to my viewership.
I wasn’t a tutorial channel. The channels that took off first were all tutorial-based.
Right. It’s because all the new players were hyper-focused on winning games against quick-chat warriors.
Sledge: After about three weeks, my views started picking up. They climbed and climbed. I pulled about 100,000 subs in 3-4 days.
I kept a timely publishing schedule. I made a video where I introduced Fortnite players to Rocket League, and it landed right around the same time as the Llama-Rama event.
The change was unreal. In three weeks, I went from about 4,000 views a day to 100,000.
Free-to-play hype gave content creators a second chance to take off. I think the upgrade to Unreal Engine 5 could usher in a third wave, too.
Sledge: The hype brought some good times. I have some concerns about the skip to UE5, but it’s limited to established content creators.
I know this comparison is a bit drastic, but how many people still watch SARBPC videos? The same thing could happen to RL content creators if the footage looks outdated.
Frowzy: I’ve got mixed feelings about UE5, too. At launch, we’ll lose a ton, if not all, of our awesome custom maps.
Some channels might blow up, but others could potentially die if they aren’t quick to adapt.
I feel pretty good about my content in that aspect. I’m delving into the social aspects of Rocket League, which is sure to carry over.
I don’t even have to play the game to make my videos. Plus, the shift will generate so much buzz that I can probably talk about it in future videos.
Sledge: Meanwhile, I’m mapping out an escape route in case things go awry.
Frowzy: I still think UE5 is a long way out. Probably 2+ years.
Many of the tutorial channels Sledge brought up are running side hustles in coaching. CBell and Virge seem to have a pretty strong sales funnel. Heck, I even hired Fireburner to coach me once.
No, worse. He charged me $80. In all fairness, he was a pretty good coach, though.
Anyway, your video has Reddit spamming “That’ll be $50” every time someone lends any Rocket League advice. Does that make you feel warm and fuzzy inside?
Frowzy: I can’t begin to describe how honored I feel. The strong community reaction is what’s driving me to write skits.
Are there ever any moments that make you think, “Jeez, RL content is pretty tough. Should I have jumped into something else?”
Frowzy: Oh man. It gets hard sometimes.*
But I don’t think I’d make content for another game. Rocket League is special. I don’t see myself quitting any time soon.
Sometimes I miss making music, but I’ve been considering writing parody songs about Rocket League. That way, I can keep strumming tunes while being an RL YouTuber.
(*) That’s what she said.
Sledge, what could you picture yourself creating content for?
Sledge: That’s a tricky question because I hadn’t even considered making content until Rocket League.
That makes sense. It seems like you started popping off on Reddit and thought to yourself, “Yeah, I could probably make a few videos for these guys”
Sledge: Yeah. It didn’t really start as wanting to make a job of it. I was just creating little demo montages to share.
10-15 years ago, nobody expected YouTube to become a profession. But here we are, and I’m honestly grateful for it.
Sledge: I want to say I’d make a music-related channel.
I’ve always been pretty big into music, and I don’t really get the time to do it anymore, which can be a drag.
I used to write, play piano and guitar. I did some recording, too.
That’s insane. All three of us come from a background in music. You’ll have to hit me with a little info on that.
Frowzy: I play hard rock and heavy metal. I was the bass player in a Guns N’ Roses cover band. These days, I play rhythm guitar in a Metallica cover band. I can also drum and sing.
Sledge: My dad lured me into classic rock. My mom was always blasting country music from the 90s. I’m into grunge myself.
Okay. That’s it. We’re dropping everything we’re doing and firing up a psychedelic-folk-metal band in Tahiti.
Frowzy: Only if I’m in charge of costume design.
Do things like gaping mouth thumbnails or crazy clickbait open hook headlines bother you?
Sledge: I’m forgiving toward those. As long as someone puts in the work, they deserve the clicks. If you’ve worked hard on a video, the only way someone will ever know you’ve put in the hours is if they click on it.
You’re stuck with a tiny picture and a short sentence that needs to win a click.
The old 80/20 rule. 80% of the work only yields 20% of the results, and the 20% is a headline that rakes in 80% of the results.
Sledge: And as long as the content backs the claim, I don’t mind how you won that click.
People threw a fit about that video headlined as Sunless quitting Rocket League. Yeah, that was bait. It turned out to be such a good video! In the end, even though you watched it, you weren’t disappointed. You gained some entertainment from it.
Frowzy, I understand you have a completely different take. Are there any Rocket League buzzwords that drive you insane?
Frowzy: I have an entire sketch poking fun at Rocket League buzzwords. In the video, I was scrounging for a fictional title – built a caricature based on your ‘typical’ RL video dropping in 2022.
“3 SSL’s vs. 3 SSL’s until they lose”
“But it’s a freestyle tournament vs. EVERY rank in Rocket League”
“But there’s money on the line”
“BUT I didn’t tell them”
I almost lost a kidney on that line, by the way. The delivery was exquisite. You had this wild look in your eyes, ultimately defeated by a simple question, “Didn’t tell them what?”
Completely unwilling to surrender, you replied, “I don’t know… BUT! I didn’t tell them!”
Frowzy: We haven’t even reached the halfway point in the title. It’s still lacking a bunch of elements. Players had to guess ranks. We replaced JSTN on NRG with a freestyle bot. Then, we had to close the title off with one of those clickbaity open-hook closers. You know, one of those bracketed sayings like…
(PS NOT What I Expected!)
But headlines weren’t the only thing you brushed on.
Frowzy: I ended the sketch with the YouTubers pulling off this insane video, but CBell had already beaten them to it. They tried to alter the title to hide the fact it was the same content, but Striped had already won the scraps.
Also, if CBell and Striped are lingering, I just wanted to apologize. I love you both.
Sledge: There’s definitely a race to reaching a subject first. Networking is crucial. I was able to drop the first video about a GC-level bot because I have strong ties to the bot-building community on Discord.
It also really helps that I put out a good product. The bot community really likes the videos I’ve done for them in the past.
Frowzy: See what I mean about the clickbait? “Can this BOT beat GC’s?!?”
It pays to find your niche. Lethamyr exploded now that he’s drawn so much focus to workshop maps and modding.
But I want to bounce back to content pet peeves. Sledge, what gets under your skin?
Sledge: I’m more bothered by content that’s just talking over random gameplay. Especially stuff that’s already been covered, but they’re repeating the same content over random footage.
It just feels cheap. Editing takes work. Filling gaps can require brand-new footage. For example, I use a lot of graphics and overlays.
It’s the little things that enhance the viewing experience.
Sledge, one of the reasons I reached out to you is because this heckler hopped into a Reddit thread complaining about how content creators churn out the same tired-old content. You handled that guy like a champ.
If I were in your shoes, I’d spit out something not-so-charming.
Sledge: It’s hard to respond to stuff like that because sometimes it feels like you’re tooting your own horn, but I’ll see something on Twitter along the lines of, “The only type of content out there is 3 SSL’s vs. 3 Plats or road to SSL.”
And I don’t really have to bring myself into it. I can just say something along the lines of “There’s plenty of other content out there. Those channels just aren’t as popular.”
Yeah. There’s a bit of a catch-22. You can’t blame viewers for not searching for things they’ve never heard of. We can’t blame the algorithm because it’s pretty efficient. And you can’t blame the content creators for wanting to scrape up the views for their hard work.
Sledge: That’s true. There are some great content creators out there that I’m only acutely aware of. I know their content is good, but I just don’t come across them.
I feel like that’s how people might think of Sledge. Like, “I think I know that’s the guy who demos people, but I’m not really interested in that sort of stuff.”
Frowzy: Yeah, the algorithm feels weird sometimes. Occasionally, my videos will randomly take off. They’ll perform amazingly for about 48 hours. Then, suddenly, YouTube just stops pushing them, despite a seemingly good click ratio and watch time.
Sledge: Anyway, I’m excited for the future of Rocket League. A lot of creative things happening in our space. Frowzy is proof of that.
Alright, the final question goes to Frowzy.
YouTube/Google seems to value inflated content. Do you ever feel like you’d rather answer a question in 10 seconds? It’s what users prefer.
Frowzy: I stopped worrying about length months ago, if I’m being honest. Right now, I keep it simple. I write a sketch, film it, and edit. Whatever length it turns out to be is final.
Stretching out jokes for monetization would be insane to me right now.
I’d like to wrap this piece up with some motivational words.
I’ll be the first to admit that the world doesn’t need more ‘let’s play’ videos. We don’t need to watch more SSL’s freestyling on helpless bronze newbies, either.
But maybe you’re the type of person who zones out, blindly running scripts during arduous work hours, brewing a delicate concoction of crafty ideas. If so, the realm of content creation is within reach. You probably won’t become filthy rich, but you’ll feel a strong sense of fulfillment by spreading knowledge to the world.
If you’re a natural entertainer who loves standing on a stage, we have room for you. If you share the most riveting stories at parties, we’ll take you, too.
Content writers like Frowzy and Sledge are the lifeblood of Rocket League’s longevity. The more robust YouTubers we can get our hands-on, the stronger the community becomes.
It just takes resilience, a knack for crunching data, and a touch of empathy.
You’ll also need to trust your gut. Family feedback can feel negligent or downright hurtful. It helps to be headstrong. You can’t necessarily rely on others for support.
Content creation is a brand-new field. You’ll have to blaze your own trail.
Once you build an audience, listen to their criticisms instead. Those are the people you’re working for. Not uncle Jarvis or Produce-Joe, who’s always stopping you on your trip to the supermarket. Not your jealous high school ex.
They haven’t put the research or work in. They’re clueless.
Your first step should be to subscribe to channels that spark inspiration, like Frowzy and Sledge. I featured them in my Top 15 RL Youtubers list for a reason.
Lastly, observe how well titans like Sledge and Frowzy handle social media. Their PR skills are legendary. These boys could silence a war. They provide value to communities without spitting relentless self-promotion.
They’d respond to a literal pulse with legs, if it could type. They genuinely enjoy the communities they’re developing for.
I don’t want you to walk away from this drowning in get-rich-quicksand. It’s a steady grind, and only the strongest survive.
But if you were passionate enough about Rocket League content creation to read this piece from top to bottom: I’ll be the first to tell you that this is a field where you can succeed.
Sledge is right. Just get out there and publish.
Your first video will be terrible. It’s guaranteed. Your speech will be stiff. You’ll make some questionable cuts. You’ll be afraid to share your genuine voice with the internet.
But you won’t know what makes those first videos terrible until you collect that data and learn from it; and, at the end of the day, learning from mistakes is the essence of life.
It’s okay to worry. We all do it. I’m sitting here groaning because I just used a semicolon in a casual blog post. The difference is: I still smashed that publish button.
You can, too.
Now, for the love of everything holy, drop some subs to these men. You just read 6,000 words about their lifestyle. Return the favor, you bot. Maybe check out my interview with Mizu about RL speedrunning, too.
Anyway, much love and thanks for reading. Good luck out there!