I Hired
A Pro RL Player
To Coach Me:
Here’s What
He Had To Say

He Wasn’t Just Any pro. He Was A Pillar To The Pro Scene.

High-ranked RL players sound like a broken record. You’ll talk about how you’ve been training hard on your Musty Flicks, and they’ll drone on about how you should be practicing the ‘important stuff.’ We’ve all heard it thousands of times, but what exactly is the important stuff?

Well, I bit the bullet and shelled out a hundred bucks for a coaching session with former Rocket League legend, Fireburner. During his days with NRG,  he was hailed as the king of the 50/50, and he went on to coach Cloud9 professionally, too!

I don’t know about you, but every time I’m in a party chat and dunk on an opponent, it is absolutely imperative that I announce to the party afterward, “Yeah. I’m Fireburner” as nonchalant as possible.

Choosing Fireburner felt like the natural choice.

There would be no Michael Jordan without a Scottie Pippen to fight through the defense and find an opening. Likewise, JSTN is arguably the best player on the scene today, and without Fireburner as his personal Pippen…

Well, there wouldn’t be a “This is Rocket League!” quick chat to spam in pre-tournament lobbies. The meme wouldn’t exist. NRG wouldn’t have become the RLCS legacy it is today. Everyone would pick a different eSport decal to equip to their favorite sweaty Octane preset.

Rocket League stock photo, dominus challenges octane, rocket league bad spacing, endo, jager, werewolf, twinzer, 50/50
Whoever Psyonix is hiring to do these cinematic shots needs to learn about spacing!

Nowadays, I can be my own legacy. Any time I’m quick to the ball, I can utter the words, “Coach taught me that.”

I can’t pretend to be his personal protégé, by any means. I’ve only played Rocket League with the man for an hour.

I CAN take pride in knowing I learned some tricks from a defensive powerhouse, and one of the best playmakers in Rocket League. Today, I’d like to share those tips and save you the cost of an expensive coaching session.

The most important mechanic in the game to master is the powerslide.

There is a direct correlation between a player’s rank and how frequently he powerslides. Conversely, a high-ranked player powerslides for shorter periods of time.

“Doctor, he says we need MORE powerslide AND LESS powerslide!”
“Dear God, you’re right!”
  -A clipped scene from Dewey Cox, probably

Walk hard movie meme, dewey cox cut his brother in half, "Dewey, I'm cut in half pretty bad", "Wrong son died"

There’s plenty of content about how to air dribble, and there’s content about landing multiple flip resets.

Nobody really talks about how to powerslide efficiently. Probably because it is the equivalent of lying on your bedroom floor and watching paint dry.

But learning to powerslide better could magically boost your Rocket League rank overnight. A pretty bold claim, right?

There’s an unspoken awareness occurring at higher ranks. The key to getting better isn’t in your ability to capitalize on one isolated moment in time where a ceiling shot or Kuxir pinch opportunity appears. 

I mean… Scoring a banger trick shot will make the lobby go wild and win a game or two. I don’t want to discredit that feeling of glory.

You won’t be able to get to the shot on time unless you can get around the field properly. To do that, you need to preserve your momentum.

Feather your handbrake to make turns between 90 to 180 degrees. You’ll preserve more of your vehicle’s prior momentum. Coach didn’t go into the science of it, but I will: The initial moment of using the E-brake is more responsive than the moments that follow. You have a higher turn radius. After the first half-second your car still slides to preserve momentum, but it will turn less dramatically. [Powerslides over 90 degrees will cause a loss of momentum in general, and are typically only preferred over half-flips in dribbling situations.]

Use the handbrake any time you expect your vehicle to land on the ground. Again, Coach didn’t go into the science of it. I got you. Momentum in the air is easily lost when landing. Your car can fly around the stadium in a three-dimensional space…

Whereas the car can only drive on the ground like you would expect – in a single direction. To top it all off, there are in-game impact physics that act much like shock absorption. This slows you down. 

However, landing with powerslide negates lost momentum. It’s effective. Get into the habit of landing every flip with an active powerslide. Those milliseconds you gain will result in more goals for your team and fewer goals against. It’s that simple.

Here’s a video by CBell that covers more on Powerslides:

The second most important mechanic in Rocket League is a proper “Fast Aerial”

Most of you may already have a vague idea about how to fast aerial. Jump twice and you get to the ball faster, right?

No. Go directly to jail. Do not pass go. Do not collect $200.

Monopoly chace card, go directly to jail, do not pass go, do not collect $200. Police officer carries monopoly man by his feet

The fast aerial is only fast once mastering your trajectory, young rocketeer.

You want to tilt back on your left analog stick before making your first jump, otherwise, you’ve already been beaten to the ball and the entire lobby spams…

Classic toxic RL quick chat spam: "What a save! What a save! What a save! No problem"

Even if nobody jumps for a challenge, without a solid fast aerial you’ve already lost time to hit that sweet high-speed angle onto the net.

YouTubers tell you to tilt your car back about 45 degrees. This is slow. Look, SunlessKhan is a great pillar to the Rocket League community. The man can play a pretty mean game of car soccer, too.

He ain't a pro.

The faster you gain altitude, the more you can focus the remainder of your aerial on forward momentum, giving you faster touches on the ball. The ideal launch angle for a fast aerial is roughly 60-80 degrees. This takes practice to get accustomed to. That’s okay, it’s what you’re here for, right? Learning the important mechanics to practice.

Once you position your car at the proper angle you can use your second jump. This is where the magic happens. This is also where the scrubflips happen. Don’t worry. Those happen less and less with time.

Remember: you have a solid second and a half to use that extra jump. In rocket league years, that’s like half a millennia. Don’t panic. Wait until you’ve finished your directional input. 

(Small caveat here: there are occasions where your car may feel heavy. The car may not want to lift off of the ground. This is because your forward momentum is so powerful that it struggles to gain altitude. This is particularly true when your car is at or near supersonic speed. In these situations, the second jump helps break the momentum early so you can readily use your boost to go higher rather than further.)

Last, but not least: Be sure not to skimp the height of your first jump. It’s easy to forget the first jump has an analog control over height. For some people, this isn’t a big issue, but for wavedash-spamming ground dribblers like myself… It can become an easy habit to make short hops all the time. 

Mr. garrison, mmmkay?, mr. garrison teaches class
A bad habit is bad… Mmmkay?

Pros don't frontflip.

Not for recoveries. Not for 50/50’s. Not for hits on the ball.

As a recovery, a frontflip limits your mobility on the field. It’s kind of like the good ol’ triangle theorem that our geometry teachers drilled into our heads at school:

If A+B=C, then how do you explain all of the scuffs in the dirt between sidewalk intersections?

An angled momentum covers more distance than pure forward momentum.

If you can’t speed flip yet, you should at least focus on spamming diagonal flips. Once you do, you’ll gain the added perk of boosting while flipping. You’ll get to max speed much earlier. Don’t forget to powerslide!

Boosting through a diagonal flip doesn’t waste your boost like a frontflip potentially can. If you boost through a frontflip, you’ll wind up with your nose in the dirt, whereas that forward diagonal flip gets more reach.

If all of this seems like rookie stuff to you, I’d say it’s time to start working speed flips and flip canceling. Here’s a brief explanation:

  1. Amidst a flip animation, you can tug your analog stick in a different direction and see the impact it has on your flip.
  2. The amount of time you hold the analog stick back impacts your flip. The moment you let loose, the car is no longer suspended and the flip resumes.

 

That’s the absolute basics of a flip cancel. To speed flip effectively, these are the two things you’ll need to know:

A speed flip is fundamentally different from the ever-popular half-flip. If you’ve mastered a half-flip, you may note that you cancel your flip late and hold the stick down for the full duration of the flip. In contrast, the speed flip is a very quick cancellation input that you only want to hold in place until your car does a signature forward barrel roll motion.

You’ll probably want visuals for this. Here’s a Fireburner video:

"Okay... but you also mentioned not frontflipping into the ball, remember?"

First off, with bad timing, you risk knocking the ball into the ground, making touches easier for the opponents to counter. You aren’t trying to brute force your way through! Play smart, not hard.

Secondly, your car’s greatest hitbox is on its corner. A properly timed diagonal flip (or diagonal flip cancel) will send the ball flying at speeds that are hard to react to. Suddenly, you can place all that focus of not dropping the ball to the ground on something more precise, like hitting the ball with your corner hitbox. You’ll notice better touches immediately.

My Conclusion

[....aaaaand a cute story of playing with a pro]

Fireburner commented on a few other things that were a bit more specific to my playing style. I needed to memorize boost locations.

He complimented my half-flips and dribbling, so I get the impression he values those skills quite a bit. It makes sense. Possession and recovery are key.

Remember that, and you’ll rank up. I promise.

Did I just save you a hundred bucks?

I mean… probably.

Although, I wouldn’t necessarily use this article to keep you from hiring a coach, if that was something you were considering.

The experience was unforgettable. If you’ve read this far into my post, odds are that you value this game as much as I do. Maybe next time you’re getting ready to pull the trigger on some juicy new cosmetic, you might contemplate how much more value you would get out of playing with a pro. It doesn’t have to be Fire. It can be Leth. It can be Yukeo. It can be some Diamond coach you found on Fiverr.

Hell, it could even be Musty, I guess.

GG EZ Musty, you bot.

There’s merit in hearing (words you may already know) from a guy who literally gets paid to do the thing you’re practicing. Also, it’s easier to point out the weight of your mistakes after you’ve just been busted making them in the replay analysis.

What was MY experience?

I made a pro smash the ball into our own net…

[Like, a guy who gets paid to play video games for a living.]

He passed the ball back to me while I was sitting near the net. The ball bounced over my head. Straight into our net like a bullet. I laughed so hard. He laughed too. Our comms were busted for a solid 30 seconds because our laughter was too fierce.

It was wholesome.

Overall, I’m going to miss seeing Fireburner in the competitive scene, but you can tell he’s so much happier coaching casuals like me. That brings me to my last tidbit of advice:

If you aren’t having fun, set the game down for a bit.

Don’t take this game too personally. A loss is a loss, nothing more. In ten minutes, you’ll forget it ever happened. You don’t have to push yourself. Rocket League is competitive, sure. It’s also meant to be fun. Honestly, this is the best game I’ve ever played. I adore it. It’s fast and thrilling. Even the RL pros have plenty of room for improvement.

Just be sure to enjoy it responsibly. As always, thank you for reading! Links to social are below. Much love!